Airtight Games Overview
Airtight Games was formed in 2004 from the core team that shipped the award winning Xbox title, Crimson Skies: High Road to Revenge. Airtight has been working with publishers and industry leaders on contracts and publishing deals. Our main goal is to create triple A award winning titles with the best talent and publishing partners in the games business. With backgrounds in the game, film,...More»
Airtight Games was formed in 2004 from the core team that shipped the award winning Xbox title, Crimson Skies: High Road to Revenge. Airtight has been working with publishers and industry leaders on contracts and publishing deals. Our main goal is to create triple A award winning titles with the best talent and publishing partners in the games business. With backgrounds in the game, film, television and comic book industries, Airtight’s eclectic team claims ship credit on over fifty different titles and decades of combined industry experience.«Less
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| Name: | Ageia Demo |
| Product URL: | http://www.airtightgames.com/pastprojects.html |
| Date Launched: | 01/2005 |
| Description: | In 2005, Airtight Games worked with the Ageia Corporation on a demo that will show off the power of the PhysX physics accelerator for games. Ageia, parent company to Novodex, is launching this new accelerator to create a new wave of games with increased realism through massive numbers of physics objects. |
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Former Valve Corporation Game Design Vet Kim Swift Joins Airtight Games
Dec 7, 2009 - 0 comments
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