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IMVU scores with Groupon-style buying in virtual world (exclusive)
IMVU has been selling virtual items such as clothing to its virtual world users for a long time. But the company saw some good success by taking the...
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Ravenwood Fair passes 10M users and keeps growing (exclusive)
The shelf life of a video game in stores is measured in days or weeks these days. But online, games can live — and grow sales — longer. LOLapps‘...
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LOLapps launches a novel expansion for Ravenwood Fair Facebook game
LOLapps has had a big hit with its social game Ravenwood Fair, which has grown to 10 million monthly active users since its launch in October. So the...
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Gamers are using Vivox voice chat like crazy
Vivox has figured out something good: gamers like to chat. The gamer voice chat company is announcing today that it had 45 million users in 2010, up...
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Social entertainment world IMVU expands to Europe
Social entertainment firm IMVU is launching a big expansion in Europe today as it unveils new versions in seven languages. With IMVU, users create...
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IMVU shifts from virtual world to social games
In a major strategic pivot, IMVU is shifting away from its virtual world roots to social games and entertainment.
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Hear from Facebook, Microsoft & Zynga at Virtual Goods Summit West, October 12-13
Once restricted to the world of online gaming, virtual goods and currencies are now influencing the development of social networks, community sites,...
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Former Skype CEO leads $2M investment in online games offer firm SupersonicAds
Former Skype chief executive Michael van Swaaij has led a $2 million round of funding for SupersonicAds, the newest kid on the block in the online...
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Sometrics launches Game Coins virtual goods market for games (exclusive)
Sometrics is launching its Game Coins virtual goods market Monday to help game publishers monetize their games across a number of game platforms....
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Japan’s Ameba Pico virtual world hits 1M users in 90 days
Thanks to cute cartoon characters and anime movies, Japan continues to hold sway over American youths. The latest evidence is Ameba Pico, a virtual...
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(Founder Stories) Eric Ries: Missing The Bullseye Made The Lean Startup
In this episode of Founder Stories with host Chris Dixon, Dixon sits down with The Lean Startup author, Eric Ries.
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Leading Social Games Platform & Operator Viximo Launches Snap Me Up on Facebook
SAN FRANCISCO--(BUSINESS WIRE)--Viximo, the world’s premier cross-network social games and apps platform and operator, has just launched its wildly...
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Color, Now Down Two of Three Leaders, Looks Like A Lesson in Lean Startup Philosophy
Just three and a half months after the company launched to the public, proximity-based photo sharing mega-startup Color has lost a second of its three...
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Leading Social Games Platform & Operator Viximo Broadens Global Reach to More Than 100 Million, Adds Social Network Partners MyYearbook and CafeMom
CAMBRIDGE, Mass.--(BUSINESS WIRE)--Continuing a trajectory of rapid growth, Viximo, the leading social games and apps platform, has expanded its...
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IMVU expands into seven new languages
Newly turned social game company expands to draw in European players
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Social Media and Gaming Industry Join Together for “Points for Pakistan”
SAN FRANCISCO--(BUSINESS WIRE)--Peanut Labs announced a campaign for Pakistan with partners IMVU, RockYou, Playspan, Playdom, NHN USA/ijji,...
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Failure is a prerequisite to learning
Eric Ries talks about his mistakes and failures, and his three top principles
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Failure is a prerequisite to learning
Eric Ries talks about his mistakes and failures, and his three top principles
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PlaySpan Partners With Snoop Dogg To Sell Celebrity Branded Virtual Goods
Micropayments startup PlaySpan is partnering with rapper and producer Snoop Dogg, and branded virtual goods agency Virtual Greats to sell a premium...
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More Social Media Innovators Choose Peanut Labs Alternate Monetization
SAN FRANCISCO--(BUSINESS WIRE)--IMVU, ijji.com, Baby Gaga, and Club Cooee announced partnerships with monetization leader Peanut Labs. Their users can...
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