LimeLife, Inc. develops and publishes mobile phone games and lifestyle applications that make women’s and girls’ lives easier and more fun. Millions of women want cell phone lifestyle applications and games that address their interests in food, entertainment, fitness, home, fashion, and family. They’re looking for apps that combine fun and useful features, lively art, and the wit and personality of their best girlfriends. LimeLife is focused on providing these mobile experiences to women to make their lives more enjoyable and manageable.

Financials

Date Type Amount Investors Valuation
05/29/07 Series C 3.9M Core Capital Partners, i-Hatch Ventures, Monitor Ventures, Rustic Canyon Partners, U.S. Venture Partners Unknown
08/07/08 Series D 6.4M U.S. Ventures Partners, Rustic Canyon Ventures, Monitor Ventures, i-Hatch Ventures, Core Capital Partners Unknown

People

Denise Roberts McKee (VP Content Development)

Gano Haine (VP of Product Development)

Paul Abbassi (CTO)

Richard Fall (VP Engineering)

View more details about all 13 people at LimeLife

News

Revised video game financing list: 115 game companies raised $663.1M in 2009

March 9, 2010 3:00 pm

[Update: We've added our list with new fundings we've heard about from readers and Engage Digital Media]. Game startups continued… Continue reading ⟩

Limelife acquires Tapatap to expand social apps for women

March 24, 2009 6:30 am

LimeLife, which makes mobile games and other media for women, said today it has acquired mobile media company Tapatap for… Continue reading ⟩

Shufflebrain launches Photograb game on Facebook to train your brain

October 27, 2008 12:00 pm

I’m not a game designer. But imagine a game creation tool so simple and easy that even I can’t mess… Continue reading ⟩