Linden Lab Overview
Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared experience known as Second Life®. Second Life is a 3D virtual world created by its Residents (people like you) that's bursting with entertainment, experiences, and opportunity. The Second Life Grid™ provides the platform where the Second Life world resides and offers the tools for business, educators,...More»
Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared experience known as Second Life®. Second Life is a 3D virtual world created by its Residents (people like you) that's bursting with entertainment, experiences, and opportunity. The Second Life Grid™ provides the platform where the Second Life world resides and offers the tools for business, educators, nonprofits, and entrepreneurs to develop a virtual presence. Headquartered in San Francisco, Linden Lab has over 330 employees spread across the U.S., Europe, and Asia. We welcome you to learn more about Linden Lab and invite you to explore our exciting employment opportunities.«Less
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Funding
| Date | Type | Capital Amount | Post-Money Valuation | Investors |
|---|---|---|---|---|
| 03/28/2006 | Series D | 11M | Unknown |
Products
| Name: | Second Life Work |
| Product URL: | http://work.secondlife.com/en-US/ |
| Description: | We created Second Life Work solutions for organizations to build custom immersive environments and applications that increase productivity, creativity, and innovation while cutting the costs and ecological impact of travel. Today, hundreds of global organizations, including Fortune 500 companies work in Second Life, and now our behind-the-firewall solution, to bring distributed teams together in a shared workspace to collaborate, meet, learn, and prototype new offerings. The enterprise and education market currently represents roughly 20 percent of our business. |
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| Name: | Second Life |
| Product URL: | http://secondlife.com/ |
| Description: | Second Life, the leading 3D virtual world, was launched as a technology platform that enables millions of consumers, represented inworld as avatars, to imagine and build immersive environments that are easy and inexpensive to create. Second Life is not only one of the oldest virtual world platforms, but it is also the largest with millions of active users residing in more than 150 countries globally. With over 90 percent of the virtual world market, Second Life has always been used by a wide variety of individuals, businesses, educators, governments and nonprofit organizations as an environment for entertainment, education, social interaction, research, shopping, and more. But, over the last few years, many large multi-national enterprises and government institutions have realized that Second Life is also a powerful collaboration tool for work. |
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11/08/2009 11:50PM by limguine
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