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Linden Lab Overview

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Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared experience known as Second Life®. Second Life is a 3D virtual world created by its Residents (people like you) that's bursting with entertainment, experiences, and opportunity. The Second Life Grid™ provides the platform where the Second Life world resides and offers the tools for business, educators,...More»

945 Battery Street San Francisco, CA 94111 Map it »
415-243-9000
1999
330
Consumer Internet
Entertainment / Game
Corporation
Private

Funding

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Date Type Capital Amount Post-Money Valuation Investors
03/28/2006 Series D 11M Unknown

Products

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Name:Second Life Work
Product URL:http://work.secondlife.com/en-US/
Description:We created Second Life Work solutions for organizations to build custom immersive environments and applications that increase productivity, creativity, and innovation while cutting the costs and ecological impact of travel. Today, hundreds of global organizations, including Fortune 500 companies work in Second Life, and now our behind-the-firewall solution, to bring distributed teams together in a shared workspace to collaborate, meet, learn, and prototype new offerings. The enterprise and education market currently represents roughly 20 percent of our business.
Screenshots: Second Life Work product
Name:Second Life
Product URL:http://secondlife.com/
Description:Second Life, the leading 3D virtual world, was launched as a technology platform that enables millions of consumers, represented inworld as avatars, to imagine and build immersive environments that are easy and inexpensive to create. Second Life is not only one of the oldest virtual world platforms, but it is also the largest with millions of active users residing in more than 150 countries globally. With over 90 percent of the virtual world market, Second Life has always been used by a wide variety of individuals, businesses, educators, governments and nonprofit organizations as an environment for entertainment, education, social interaction, research, shopping, and more. But, over the last few years, many large multi-national enterprises and government institutions have realized that Second Life is also a powerful collaboration tool for work.
Screenshots: Second Life product

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