Second Life Overview
Second Life is an online Metaverse that mimicks real life with virtual landscapes, buildings, dance clubs, ice skating rinks and of course personal avatars. Created by Linden Labs, Second Life is a downloadable program that connects all users in the same digital arena online. Users can do anything from buying digital assets such as clothes with "Linden" dollars to flying from one place to another....More»
Second Life is an online Metaverse that mimicks real life with virtual landscapes, buildings, dance clubs, ice skating rinks and of course personal avatars. Created by Linden Labs, Second Life is a downloadable program that connects all users in the same digital arena online. Users can do anything from buying digital assets such as clothes with "Linden" dollars to flying from one place to another. Linden Dollars are not free however, they must be purchased with real currency.«Less
Key People
Board of Directors
Funding
| Date | Type | Capital Amount | Post-Money Valuation | Investors |
|---|---|---|---|---|
| 01/2004 | Series A | 8M | Unknown | |
| 03/2006 | Series B | 11M | Unknown |
Products
| Name: | Second Life |
| Product URL: | http://secondlife.com/ |
| Description: | Second Life makes possible many things we can only imagine, yet want to see played out: A jet powered dragon dancing on a French Nude Beach for example! To begin making the imaginary real, users begin by choosing an avatar and going through a short course introducing them to the basic functions of their character. After that they are free to roam the expansive digital universe. Users can discover new areas and people by flying or they can teleport directly to any hot spot. Users can "talk" with other Second Life Residents using a proximity chat function which allows one user to speak to everyone within a certain distance of themselves. There is also an option for private chat with any individual a user may encounter. More serious residents can build structures, host parties or buy islands in addition to roaming and chatting. The marketplace for digital assets is large with transfers of millions of U.S. dollars monthly. Building a virtual home may actually get you some U.S. cash instead of shelter for your avatar. |
| Screenshots: |
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Page Information
10/24/2009 02:02AM by limguine
User Opinions
Bulls vs. Bears (23)
| Bullish Opinions (12) | Author/Date | Do you agree? | |
|---|---|---|---|
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Recently reported 94% in-world economic growth (i.e. user-user transactions). |
drs_advisors 09/11/2009 |
100% 1 vote 1 0% 0 |
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SL announced yesterday it expects $450m in user-generated transactions in 2009, up 28% from 2008. |
drs_advisors 04/11/2009 |
100% 1 vote 1 0% 0 |
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very reputable games being released soon will hurt second life userbase
1 comment
Add Comment
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grantw 07/07/2008 |
50% 2 votes 1 50% 1 |
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rvilmi | 03/17/2009 | |
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A site with millions of players |
yourpark 02/07/2009 |
100% 1 vote 1 0% 0 |
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has a lot of potential -- underlying network of users is valuable |
ckanand 08/26/2008 |
75% 4 votes 3 25% 1 |
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featured on the tv show "the office", very good exposure to millions of viewers |
irpip 07/24/2008 |
80% 5 votes 4 20% 1 |
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pretty loyal following with good publicity from celebrities/politicians
1 comment
Add Comment
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fshnchps 07/01/2008 |
100% 5 votes 5 0% 0 |
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New CEO has a good vision |
kenny 04/25/2008 |
88% 8 votes 7 12% 1 |
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They have more than 13 million registered users now |
dude 04/21/2008 |
100% 7 votes 7 0% 0 |
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Companies opening store fronts in Second Life will be a major revenue source |
dave 03/02/2008 |
100% 8 votes 8 0% 0 |
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The fact that there are virtual currencies and economies in Second Life demonstrates their traction |
dave 01/30/2008 |
82% 11 votes 9 18% 2 |
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As the original innovator of virtual world, second life has a strong brand |
dave 01/30/2008 |
93% 14 votes 13 7% 1 |
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| Bearish Opinions (11) | Author/Date | Do you agree? | |
|---|---|---|---|
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It requires a powerful computer and good bandwidth. Firefox kept crashing when I tried. |
rvilmi 03/17/2009 |
100% 1 vote 1 0% 0 |
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Poor Customer service and communication to customers makes customers feel unappreciated |
padre 10/31/2008 |
100% 1 vote 1 0% 0 |
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I think interest has peaked. This place is full of weirdos. |
dividends 10/11/2008 |
100% 1 vote 1 0% 0 |
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even tech-savvy teens I know don't find it engaging |
meirav 09/27/2008 |
100% 1 vote 1 0% 0 |
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dont know if this is going to stick around for very long |
mngofasho 07/24/2008 |
75% 4 votes 3 25% 1 |
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public perception for second life is not that positive |
fshnchps 07/01/2008 |
80% 5 votes 4 20% 1 |
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The graphics still aren't engaging enough for 2nd life to live up to its name |
chaostheory 05/09/2008 |
67% 3 votes 2 33% 1 |
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The constant media hype has created unrealistic expectations for the company |
bobfet1 04/26/2008 |
100% 2 votes 2 0% 0 |
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Second Life has a horrible user experience for new people |
bobfet1 04/26/2008 |
100% 4 votes 4 0% 0 |
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Like all the other popular online games, this is a fad that will fade in popularity. |
doug 01/30/2008 |
67% 12 votes 8 33% 4 |
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Seriously, they should change the name to "Get a Life" |
techgeek4 01/10/2008 |
45% 11 votes 5 55% 6 |
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