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Second Life Overview

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Second Life is an online Metaverse that mimicks real life with virtual landscapes, buildings, dance clubs, ice skating rinks and of course personal avatars. Created by Linden Labs, Second Life is a downloadable program that connects all users in the same digital arena online. Users can do anything from buying digital assets such as clothes with "Linden" dollars to flying from one place to another....More»

945 Battery Street San Francisco, CA 94111 Map it »
415-243-9000
01/2001
Consumer Internet
Entertainment / Game
Private

Funding

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Date Type Capital Amount Post-Money Valuation Investors
01/2004 Series A 8M Unknown
03/2006 Series B 11M Unknown

Products

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Name:Second Life
Product URL:http://secondlife.com/
Description:Second Life makes possible many things we can only imagine, yet want to see played out: A jet powered dragon dancing on a French Nude Beach for example!

To begin making the imaginary real, users begin by choosing an avatar and going through a short course introducing them to the basic functions of their character. After that they are free to roam the expansive digital universe.

Users can discover new areas and people by flying or they can teleport directly to any hot spot. Users can "talk" with other Second Life Residents using a proximity chat function which allows one user to speak to everyone within a certain distance of themselves. There is also an option for private chat with any individual a user may encounter.

More serious residents can build structures, host parties or buy islands in addition to roaming and chatting. The marketplace for digital assets is large with transfers of millions of U.S. dollars monthly. Building a virtual home may actually get you some U.S. cash instead of shelter for your avatar.
Screenshots: Second Life product

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10/24/2009 02:02AM by limguine

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User Opinions

Bulls vs. Bears (23)

Bullish Opinions (12) Author/Date Do you agree?

Recently reported 94% in-world economic growth (i.e. user-user transactions).

drs_advisors 09/11/2009

SL announced yesterday it expects $450m in user-generated transactions in 2009, up 28% from 2008.

drs_advisors 04/11/2009

very reputable games being released soon will hurt second life userbase

1 comment
grantw 07/07/2008
Why do you say this please? Too much load on the servers? rvilmi 03/17/2009
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Bearish Opinions (11) Author/Date Do you agree?

It requires a powerful computer and good bandwidth. Firefox kept crashing when I tried.

rvilmi 03/17/2009

Poor Customer service and communication to customers makes customers feel unappreciated

padre 10/31/2008

I think interest has peaked. This place is full of weirdos.

dividends 10/11/2008
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